Synfig provides 50+ layers to create artwork and animation of any complexity. Just set the key positions and inbetween frames will be calculated automatically. Transform any vector shape into another! Synfig gives you powerful tools for full control on your vector artwork. It eliminates the need to create animation frame-by frame, allowing you to produce 2D animation of a higher quality with fewer people and resources. Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. Of course, I will follow your advice to use linear interpolation.Windows 7, Windows 8, Windows 8.1, Windows 10 Not really understanding what this does, I have not changed the default setting in the past. How should the lock keyframes be set? On this windows 7 laptop, the “lock keyframes” icon is in the default “lock ally keyframes position”. (I didn’t expect to see that layer at all on the previous keyframes.) So, can you tell what I am doing wrong to have the subsequent Blines showing up in earlier keyframe? Of course, this not only causes a lot of extra work, it evidently causes the exception to be thrown and the program to crash. So the only option I thought I had (to make this Bline disappear) was to go back and reposition the ending widthpoint to position zero. Then, as I would review the animation or click on the various keyframes, I was amazed to see that this 3rd Bline was visible on keyframes 1 and 2. I would draw my next Bline, set the width points to the Bline extremities, go into animation mode, move the time position several frames ahead, add a new keyframe, set the width point end points to “flat stop”, go back to the previous keyframe and position the ending “width point” position to zero. Let us say that I had drawn 2 or so Blines and I was on the 3rd keyframe. Your analysis is starting to ring some bells. I’ll try to fix that bug in the upcoming release (october probably). When I re-did the animation I just used the lock keyframe past only and I were careful to not produce any unneeded waypoint. In your case, to avoid that bug just use Linear interpolation (ToolBox->Default Interpolation widget->Linear) by default and those negative values won’t appear. Looks like those negtive values are not properly handled by the render routine and hangs Synfig Studio. So, for example, inner legs layer widhtpoint position, starts to move form ‘com Outline’ to ‘comp inner legs’ but there is a extra waypoint at ‘com Outline’ where the widthpoint’s position is zero too.ĭue to the nature of the TCB interpolation, the interpolation for a 0 -> 0 -> 1 values produce negative values between the travel from 0 to 0 (yes I know it is not what user expects see: viewtopic.php?f=14&t=1603) In particular there are 4 keyframes in your file: While you animated the second widthpoint position looks like you added some extra waypoints at the previous keyframes where the interpolation is being done. In your advanced outlines there are two widthpoints: one at start (stationery) and one that travels from the start to the end of the bline. I’m sorry for the inconveniences that this is producing.
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