![]() So to acknowledge the effort put into mapping this very vibrant, very vicious, very vital game, Technos's VVVVVV (PC) maps will be known as 's Maps Of The Month for June 2013. crewmate - Numbers are used here: 0: Viridian, 1: Violet, 2: Vitellary. They might help you out, and you might lose less lives.maybe. Normal - Should be safe, worst case scenario is VVVVVV crashing because you made. It is up to Veridian to restore all teleporters and find back the five missing crew members: Violet, Vitellary. Players command Veridian, whose space ship hits an interference and is about to crash. ![]() But make no mistake - this game is huge! You can see Dimension VVVVVV in all its massive glory thanks to Technos, who has also mapped out ten bonus levels. VVVVVV is a platformer brought back to the aesthetics of those in the eighties, with a basic colour palette and a limited set of controls. Verdigris, Vitellary and Victoria is where the game gets its name. The enemies constantly come out at random times in random places on both sides of the screen, in various patterns. One gravity line is placed near the top of the room, and the other is near the bottom. It consists of an empty room with two gravity lines and several enemies. VVVVVV has a classic feel akin to a Commodore 64 game, with its charmingly simple graphics, and cutely named rooms. VVVVVV, like Super Meat Boy, another platformer released around the same time with. Gravitron is a minigame available in VVVVVV. ![]() Your mastery of this play mechanic will be tested among challenging obstacles - and challenging, they are indeed! There are no upgrades here, except your own skills, which had better be improving if you're going to survive. But in this platforming game, you don't jump - you flip gravity. When Captain Viridian and his crew are separated in Dimension VVVVVV, it's up to him to rescue them. The room name "Exausted?" wasn't corrected to "Exhausted?" until version 2.3.For this month's "Maps Of The Month" featurette, I wish to draw your attention to Technos's VVVVVV (PC) maps. You will be transported back to the ship as Super-Sized Viridian. During the 'Secret Lab' cutscene, when they all combine, press R to die. Revisional Differences Version 2.3 Exausting Correction November 2009 to Final (Version 2.2) This is the page that has all the glitches for the game VVVVVV. You can start this cutscene by using Gamestate 115, which continues to 116, and then to 117, which doesn't exist, so it ends the cutscene. Most likely from a Eurogamer demo of the game. Other Unused Text Sorry Eurogamers! Teleporting around the map doesn't work in this version! Due to a strange bug in v2.2, this opening cutscene text is used rather than the default text. The line doesn't refer to anything currently in the game. This cutscene is identical to the opening cutscene, except for the "Ninstar elevator defence" line. Phew! That was scary! At least we all escaped, right guys? No! We've hit the Ninstar elevator defence. The former would have been used for Vitellary, while the latter would have been used for Verdigris. This cutscene text is not used anywhere in the game. I've been trying to find a way out, but I keep going around in circles… I have the teleporter codex for our ship! I found a teleporter, but I can't get it to go anywhere. Left over from an early version of the game.Įarly Script Remnants Rescuing Vitellary and Verdigris Captain! You're OK! These can be seen through the use of internal scripts in custom levels or hex editing.ĭeveloper Text To do: write quick intro to story! See the Notes page for more details on using internal commands. The game will also crash upon bringing up the teleporter menu. However, no commands related to teleporters are usable, as if a teleporter is spawned outside the main game using the internal scripting exploit, the main game telesave is "corrupted" (it is set to the coords of the room the teleporter is spawned in, sometimes creating glitches). SoulEye crew, which unfortunately doesnt stop him from blindly running into spikes. This was meant to be used to clear the script set with teleportscript(x). Vitellary Character » appears in 1 games One of the five supporting characters in VVVVVV, Professor Vitellary is the smartest member of the D. This loops the code inside the do(x)/loop bracket x times, depending on what number is in the do(x). It is possible to use the internal command exploit to spawn this enemy into a level, and it acts like a normal enemy would.īy abusing a glitch to use internal commands in a normal script editor, there are some unused commands left in the game. Maybe there's a way to make this block use the tiles2.png graphics (Without adding custom graphics)?Īn unused graphic of a box with an X in it, animated to show the border undulating, found just below Viridian's sprites in sprites.png in the game's resources folder.
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